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Atari ST Guide REF Links | 1995-05-15 | 2.4 KB | 154 lines |
- POV_HELP
- .Persistance of Vision 2 (POV) Dokumentation
- Dokumentation des POV 2.x
- important informations
- Changes
- LANGUAGE BASICS
- OBJECTS
- OBJECT MODIFIERS
- TEXTURES
- CAMERA
- Field of View
- MISC FEATURES
- APPENDIX
- IDENTIFIERS AND KEYWORDS
- COMMENTS
- INCLUDE FILES
- FLOAT EXPRESSIONS
- VECTOR EXPRESSIONS
- Translate
- Scale
- Rotate
- $Transforming Textures and Objects
- Transformation Order
- DECLARE
- OBJECTS.HLP
- OBJECTS
- Spheres
- Boxes
- Cylinders
- Cones
- Torus
- Height Fields
- About
- Triangle and Smooth_triangle
- Bicubic_patch
- AB_INFSO
- About
- Plane
- Quadric
- Poly, Cubic and Quartic.
- About CSG
- Inside and outside
- Union
- Intersection
- Difference
- Merge
- Point Lights
- Spotlights
- Area Lights
- adaptive
- Looks_like
- AB_MODIF
- About
- CLIPPED_BY
- BOUNDED_BY
- NO_SHADOW
- TEXTURES.HLP
- TEXTURES
- PIGMENT
- Color
- filter
- alpha
- -Color List Patterns -- checker and hexagon
- Color Mapped Patterns
- Gradient
- Color Maps
- Marble
- Onion
- Leopard
- Granite
- Spotted
- Agate
- agate_turb
- Mandel
- Radial
- Image Maps
- Specifying an image map.
- The "once" option.
- The "map_type" option.
- The "filter" options.
- The "interpolate" option.
- Pigment Modifiers
- Turbulence
- Octaves
- Omega
- Lambda
- Quick_color
- Frequency and Phase
- Transforming pigments
- NORMAL
- Bumps
- Dents
- Ripples
- Waves
- Wrinkles
- Bump_map
- Specifying
- Bump_size
- Use_index & use_color
- The "once" option
- The "map_type" option
- The "interpolate" option
- MOD_TURB
- Turbulence
- MOD_FREQ
- Frequency and Phase
- Transforming normals
- FINISH
- Diffuse Reflection Items
- Diffuse
- Brilliance
- Crand Graininess
- Ambient
- Specular Reflection Items
- Highlights
- Phong Highlights
- Specular Highlight
- lic Highlight Modifier
- Refraction
- SPECIAL TEXTURES
- Tiles
- Material_Map
- Specifying a material map.
- Material_map options.
- LAYERED TEXTURES
- DEFAULT TEXTURE
- CAMERA.HLP
- CAMERA
- LOCATION AND LOOK_AT
- THE SKY VECTOR
- THE DIRECTION VECTOR
- UP AND RIGHT VECTORS
- TRANSFORMING THE CAMERA
- CAMERA IDENTIFIERS
- MAX_TRACE_LEVEL
- MAX_INTERSECTIONS
- BACKGROUND
- VERSION
- QUESTIONS AND ANSWERS
- DESIGN
- DEBUGGING TIPS
- ANIMATION
- TIP_TEXT
- TEXTURES
- HEIGHT FIELDS
- FIELD-OF-VIEW
- CONVERTING "HANDEDNESS"
- SUGGESTED READING
- LEGAL INFORMATION
- AUTHORS
- textures
- Index
- Remark/Error
-