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Atari ST Guide REF Links  |  1995-05-15  |  2.4 KB  |  154 lines

  1. POV_HELP
  2. .Persistance of Vision 2 (POV) Dokumentation
  3. Dokumentation des POV 2.x
  4. important informations
  5. Changes
  6. LANGUAGE BASICS
  7. OBJECTS
  8. OBJECT MODIFIERS
  9. TEXTURES
  10.     CAMERA
  11. Field of View
  12. MISC FEATURES
  13. APPENDIX
  14. IDENTIFIERS AND KEYWORDS
  15. COMMENTS
  16. INCLUDE FILES
  17. FLOAT EXPRESSIONS
  18. VECTOR EXPRESSIONS
  19. Translate
  20. Scale
  21.     Rotate
  22. $Transforming Textures and Objects
  23. Transformation Order
  24. DECLARE
  25. OBJECTS.HLP
  26. OBJECTS
  27. Spheres
  28. Boxes
  29. Cylinders
  30. Cones
  31. Torus
  32. Height Fields
  33. About
  34. Triangle and Smooth_triangle
  35. Bicubic_patch
  36. AB_INFSO
  37. About
  38. Plane
  39. Quadric
  40. Poly, Cubic and Quartic.
  41. About CSG
  42. Inside and outside
  43. Union
  44. Intersection
  45. Difference
  46. Merge
  47. Point Lights
  48. Spotlights
  49. Area Lights
  50. adaptive
  51. Looks_like
  52. AB_MODIF
  53. About
  54. CLIPPED_BY
  55. BOUNDED_BY
  56. NO_SHADOW
  57. TEXTURES.HLP
  58. TEXTURES
  59. PIGMENT
  60. Color
  61. filter
  62. alpha
  63. -Color List Patterns -- checker and hexagon
  64. Color Mapped Patterns
  65. Gradient
  66. Color Maps
  67.     Marble
  68. Onion
  69. Leopard
  70. Granite
  71. Spotted
  72. Agate
  73. agate_turb
  74.     Mandel
  75.     Radial
  76. Image Maps
  77. Specifying an image map.
  78. The "once" option.
  79. The "map_type" option.
  80. The "filter" options.
  81. The "interpolate" option.
  82. Pigment Modifiers
  83. Turbulence
  84. Octaves
  85. Omega
  86.     Lambda
  87. Quick_color
  88. Frequency and Phase
  89. Transforming pigments
  90.     NORMAL
  91. Bumps
  92. Dents
  93. Ripples
  94. Waves
  95. Wrinkles
  96. Bump_map
  97. Specifying
  98. Bump_size
  99. Use_index & use_color
  100. The "once" option
  101. The "map_type" option
  102. The "interpolate" option
  103. MOD_TURB
  104. Turbulence
  105. MOD_FREQ
  106. Frequency and Phase
  107. Transforming normals
  108.     FINISH
  109. Diffuse Reflection Items
  110. Diffuse
  111. Brilliance
  112. Crand Graininess
  113. Ambient
  114. Specular Reflection Items
  115. Highlights
  116. Phong Highlights
  117. Specular Highlight
  118. lic Highlight Modifier
  119. Refraction
  120. SPECIAL TEXTURES
  121. Tiles
  122. Material_Map
  123. Specifying a material map.
  124. Material_map options.
  125. LAYERED TEXTURES
  126. DEFAULT TEXTURE
  127. CAMERA.HLP
  128.     CAMERA
  129. LOCATION AND LOOK_AT
  130. THE SKY VECTOR
  131. THE DIRECTION VECTOR
  132. UP AND RIGHT VECTORS
  133. TRANSFORMING THE CAMERA
  134. CAMERA IDENTIFIERS
  135. MAX_TRACE_LEVEL
  136. MAX_INTERSECTIONS
  137. BACKGROUND
  138. VERSION
  139. QUESTIONS AND ANSWERS
  140.     DESIGN
  141. DEBUGGING TIPS
  142. ANIMATION
  143. TIP_TEXT
  144. TEXTURES
  145. HEIGHT FIELDS
  146. FIELD-OF-VIEW
  147. CONVERTING "HANDEDNESS"
  148. SUGGESTED READING
  149. LEGAL INFORMATION
  150. AUTHORS
  151. textures
  152. Index
  153. Remark/Error
  154.